Star Knight

Appearance
Small build. Dirty, patched work cloths, mostly colored with black and white. Long, white hair, usually kept in a ponytail. Soft face, light blue eyes.

Personality
A bit cocky, more self-centered. She wants to open up to people, but knows the risks involved. Doesn’t like pressing her luck.

Backstory
Star’s dad was never around. Her mother died when she was a baby. She was raised by a thief named Sam Throse. He taught her everything she’d need to survive. As for care and affection, there was little. She learned to trust no one but herself. She left Sam’s “care” at 16. From then on, she’s been between jobs, mostly criminal. She sells what scrap she collects, and steals what she can’t afford. Her first criminal job was from some old hag, “Granny Rags”. She wanted a carved piece of whale bone form some lunatic down the road. Payment was 10 dabloons… and a favor. Once she got back with the carving, Granny Rags told her to place it ‘Where that gentleman comes to bring Granny presents.” A strange purple lit alter in the backroom. When she did, a man with eyes like black marbles appeared before her, giving her the strange gear shaped tattoo that marks her hand. She blacked out, and woke back her bed. Ten dabloons sat before her, and the same strange whalebone charm she retrieved earlier. She never saw Granny Rags again.

Resources
Owns very little. She squats in an abandoned warehouse, full of stolen equipment and junk she’s yet to sell.

Equipment
Various rusted tools, enough to fix or break most things. A very unreliable revolving flintlock (Think a revolver, with the chambers needing to be filled like a flintlock). A medium dagger, dirty goggles. A short sword, that mostly stays at ‘home’.

Skills
Well read in modern technology. Nimble fingers are good at lock picking and pick pocketing. Fairly agile and good at climbing.

Pirate Curse/Feat
Total Understanding. A gear shaped tattoo on her left hand glows orange. She can look to anything, machines, buildings, boats, schematics, and understand it fully. Structural weaknesses, materials, how they operate. After she gets what she wants, she gets a headache. The more complex, or the more detailed the analysis, the worse the headache. Basic looks can cause small pain. Large, detailed looks can be debleating, even causing her to pass out. She can’t use it to read living beings, physically or mentally. Mechanical Failure: She can mentally move some small parts, causing weapons to misfire, or certain machines to malfuntion.

Versatility
She’s been able to use it to break into places, by analyzing building layouts, and guessing patrol patterns. She can analyze locks to get a better chance at picking them. She can cause machinery to backfire by getting an understanding, or even, make it work better.